Physics
in Portal
·
Introduction
o
Explain the world of Portal.
o
The world follows many standard laws of physics,
but they can be manipulated and counteracted
o
Overview of hypothesis.
·
Parabolic Arcs – (Test 1976- 05 for
Chell, Test 1958 – 28 for bouncing companion cube)
o
Arcs used when propelled due to portal
chains, speed gel, or propulsion gel.
§ Includes
both test subject Chell and objects
·
Companion cube may not be affected by
speed gel, but no way to truly test. Cannot throw cube.
§ Gel
however just covers over another gel
o
Bounces due to propulsion gel follow the
pattern but without at much of a settle
§ Boots
help counteract this.
o
Explain what propulsion gel and speed
gel are.
§ Can
be used to continue or expand what the parabolic arc would normally be.
·
Constant Suspension Speed and Height – (Gel
drops suspended with two portals)
o
Objects will continue to move at a
constant speed and reach a constant apex height when dropped into a portal with
another placed next to it when both are on the ground
o
Height and speed depend on height the
object is dropped from.
§ Height
can be lowered by moving the portals mid-movement
o
Same will work for Chell and companion
cube but do to size, it is harder to replicate and study.
·
Freefalling and Terminal Velocity (The
Fall, Independent test in testing area)
o
Terminal velocity can be achieved
through both actual free falling and free falling through portals.
o
Speed is reached faster than normal when
using portals that are close together
§ Overall
speed of getting to terminal velocity is determined on how far apart the
portals are.
o
Freefall consequences are counteracted
due to “Long Fall Boots”
·
Conclusion
o
Physics follow many standards
o
Can be manipulated however using tools,
(gels, gun, boots)
o
Rules that can be manipulated are needed
for smooth game play as well as the ones that stay standard
§ They
work together
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